Way less stuttering! (Upgraded to Godot 4.4)
There's Someone In My House » Devlog





An annyoing problem with the game prior to now was that the game would stutter whenever a shader needed to be recompiled, this was very bad on the browser verison.
This problem is somewhat alleviated in the latest version of the game, version 1.14! This is all thanks to the improvements made in the newest version of Godot (4.4).
The browser version of the game has already been updated, and the desktop version are now available to download.
As before, I recommend downloading the game over playing the browser version. This way you can be sure save data isn't erased by your browser, and the game with just runs faster in general.
Get There's Someone In My House
There's Someone In My House
Status | Released |
Author | River |
Genre | Shooter, Action |
Tags | 3D, Creepy, Horror, Retro, Singleplayer, Survival Horror |
Comments
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Played in-browser and worked well. As a fellow browser-game-developer, I feel your pain. There's always unforeseen caveats with porting to WebGL. But also, similar to you, I just upgraded my project to a newer version of Unity and it fixed some weird bugs with the browser version of my game, Recolonizer.
In any case, good luck with your development, your game is really solid, you'll go far!